Enum PluginCombatCommandStatus
- Namespace
- AcDream.Plugin.Abstractions
- Assembly
- AcDream.Plugin.Abstractions.dll
How the client answered a plugin's combat command.
public enum PluginCombatCommandStatus
Fields
AlreadyReady = 4Nothing needed doing -- the character is already in the asked-for stance.
Busy = 3An attack is already under way.
InvalidTarget = 1The target is not something the player may attack, or is unknown.
ModeChangeSent = 5A stance change was sent to the server.
Refused = 9The client declined the command.
Released = 7A held attack was released, sending it to the server.
Started = 6An attack was begun.
Stopped = 8An attack was called off, or a client-side target was dismissed.
The command could not be run: there is no in-world session, or this host does not provide the surface.
WrongMode = 2The character's current stance cannot make this attack.