Table of Contents

Enum PluginCombatCommandStatus

Namespace
AcDream.Plugin.Abstractions
Assembly
AcDream.Plugin.Abstractions.dll

How the client answered a plugin's combat command.

public enum PluginCombatCommandStatus

Fields

AlreadyReady = 4

Nothing needed doing -- the character is already in the asked-for stance.

Busy = 3

An attack is already under way.

InvalidTarget = 1

The target is not something the player may attack, or is unknown.

ModeChangeSent = 5

A stance change was sent to the server.

Refused = 9

The client declined the command.

Released = 7

A held attack was released, sending it to the server.

Started = 6

An attack was begun.

Stopped = 8

An attack was called off, or a client-side target was dismissed.

Unavailable = 0

The command could not be run: there is no in-world session, or this host does not provide the surface.

WrongMode = 2

The character's current stance cannot make this attack.