Enum PluginGoToState
- Namespace
- AcDream.Plugin.Abstractions
- Assembly
- AcDream.Plugin.Abstractions.dll
Where a walk the client plans to an object stands.
public enum PluginGoToState
Fields
Arrived = 3The character reached the goal within the requested distance.
ArrivedWithoutSight = 10The walk ended at the nearest spot the character could reach, but no spot it could reach can see the goal, as when the goal is shut behind a wall. Not an arrival: a plugin that needs a line of sight should not act as though it had one.
Blocked = 5The character stopped making progress, even after the client planned again.
Interrupted = 7The player moved the character.
Lost = 8The character entered portal space or left the world.
NoRoute = 4No route joins the character to the object.
None = 0No walk has been asked for.
Planning = 1The client is building its navigation grid or searching it for a route.
Stopped = 6A stop, or a later walk, ended it.
Waiting = 9The walk stopped where the character stands while something else needs the character, such as a plugin fighting a monster, and plans on from there once nothing has needed it for a moment.
Walking = 2The character is walking the planned route.