Table of Contents

Enum PluginLootAction

Namespace
AcDream.Plugin.Abstractions
Assembly
AcDream.Plugin.Abstractions.dll

What a loot classifier says should happen to an item. The client never acts on these itself: a plugin asks a classifier for a verdict and then carries it out.

public enum PluginLootAction

Fields

Keep = 1

Take the item and hold on to it.

KeepUpTo = 10

Take the item, but only while fewer than KeepCount of it are already held.

ManaStone = 11

Take the item to use as a mana stone.

ManaTank = 12

Take the item as a mana source to be drained with a mana stone.

NoLoot = 0

Leave the item where it is.

Read = 4

Take the item to be read, such as a scroll.

Salvage = 2

Take the item to be broken down for salvage.

Sell = 3

Take the item to be sold to a vendor.

User1 = 5

A caller-defined action; its meaning is whatever the plugin agrees it is.

User2 = 6

A caller-defined action; its meaning is whatever the plugin agrees it is.

User3 = 7

A caller-defined action; its meaning is whatever the plugin agrees it is.

User4 = 8

A caller-defined action; its meaning is whatever the plugin agrees it is.

User5 = 9

A caller-defined action; its meaning is whatever the plugin agrees it is.