Enum PluginLootAction
- Namespace
- AcDream.Plugin.Abstractions
- Assembly
- AcDream.Plugin.Abstractions.dll
What a loot classifier says should happen to an item. The client never acts on these itself: a plugin asks a classifier for a verdict and then carries it out.
public enum PluginLootAction
Fields
Keep = 1Take the item and hold on to it.
KeepUpTo = 10Take the item, but only while fewer than KeepCount of it are already held.
ManaStone = 11Take the item to use as a mana stone.
ManaTank = 12Take the item as a mana source to be drained with a mana stone.
NoLoot = 0Leave the item where it is.
Read = 4Take the item to be read, such as a scroll.
Salvage = 2Take the item to be broken down for salvage.
Sell = 3Take the item to be sold to a vendor.
User1 = 5A caller-defined action; its meaning is whatever the plugin agrees it is.
User2 = 6A caller-defined action; its meaning is whatever the plugin agrees it is.
User3 = 7A caller-defined action; its meaning is whatever the plugin agrees it is.
User4 = 8A caller-defined action; its meaning is whatever the plugin agrees it is.
User5 = 9A caller-defined action; its meaning is whatever the plugin agrees it is.